Rotation is – at least so far – as difficult as Lansford makes it sound, making the decision to leave players on a quiet site that much more vital than on, say, Bind. There are also some wider spaces with centralized cover that will likely be difficult to hold without consolidated efforts. There are some narrow chokes with some truly gnarly angles to be held, which will punish teams entrying without a strong sense of goals. ![]() In practice, Pearl has a lot of exciting elements at play. Lansford describes the map as something that “ demands committed engagements, without the rotation and mobility support of doors, ascenders, or teleporters.” That’s an exciting approach, one that will immediately set Pearl apart from other recent maps and could open up the possibility of some intriguing team compositions. Following the introduction of Breeze and Fracture, two maps that feature pretty complex attempts at navigation in the form of extreme wide-open spaces and rope-transport respectively, Pearl will scale things back in that regard. The main draw to any new Valorant map is the gameplay, however, and it’s here where Pearl looks like it’ll be exactly what the title has sorely needed. According to Brian Yam, the Art Lead for Concept on Pearl, the construction of the map is actually a blend between an “ older underwater theme pitch” and a “ newer pitch that revolved around a major city flooded from climate change.” The result is a visually striking map with some darker lighting to match its cautionary environmental story-telling. Pearl is an underwater map that is located on Omega Earth, the alternate version of Earth that provides the backdrop for Valorant‘s gameplay. Instead, every Agent in the game will now get more innovation as Valorant players dive into Pearl. It’s a savvy break – players are still figuring out Neon compositions, with the Agent finally starting to break through into competitive play in more than just niche scenarios, and adding another new Agent would potentially stifle an already interesting exploration period. The newest major update to the game will forgo the addition of another Agent like recent roster recruits Fade and Neon, and will instead introduce the Pearl map alongside a new skinline in Prelude to Chaos and the usual Battlepass cosmetic rewards. ![]() Pearl will release as part of Valorant Episode 5 Act I. While Pearl isn’t a perfect map – to be completely honest, that kind of expectation is impossible to meet in a game with so many variables – it’s still exactly what Valorant needs, and should provide some serious innovation to the game. During a recent preview period, Screen Rant was able to go hands-on with the new Valorant map, and I came away extremely impressed. ![]() The release of Valorant‘s newest map, Pearl, will herald a major shift in the game’s matchmaking, with players across all skill levels beginning to learn the ins and outs of what is described by Level Designer Joe Lansford as a “deceptively simple” map.
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